
#WURG ZACAMA MTG GOLDFISH STANDARD FULL#
This deck attempts to make full use of everything that zacama can do. To this end many of the card I run are designed to fight back against control decks. Since you often expect to get your value off untapping lands a counterspell can leave you vulnerable. The main weakness to Zacama is shared among many ramp decks: counter magic. They also allow for a naya ramp deck to have the possibility to win out of nowhere, punishing less interactive decks or opponents who tap out. This means that you have more space in your deck for answers, threats and silver bullets. Additionally all of the involved cards are solid outside of the combos. One takes up a single creature slot and the other two just two lands.

Zacama + Slayers Stronghold + Sunhome, Fortress of the Legion = 22 hasty Commander Damage.Temur Sabertooth + Zacama + 12 mana in lands = infinite mana, infinite life, destroy all nonland permanents and infinite land untaps.Many decks struggle to combo through even as few as 1-2 zacama activations.Īdditionally Zacama provides two combo-esque win condition. These abilities also let you fight against combo decks. It’s naturalize and bolt abilities allows you to trade mana (which you typically have in abundance) with full cards. The second perk of Zacama is that it lets you fight against opponents while closing out the game. This deck chooses to forgo other threats in favor of a more controlling strategy. Zacama is a powerful must answer threat that ultimately costs very little to deploy. This fact is especially potent against more sorcery speed control decks that try and prevent attackers with board wipes and value engines. Untapping lands on ETB turns makes Command tax a mana threshold rather than a mana cost.
#WURG ZACAMA MTG GOLDFISH STANDARD FREE#
The first is that Zacama is a nine mana free creature. There are several perks that come with running Zacama, Primal Calamity. It even allows you to stabilize against aggressive strategies with the often ignore gain 3 life activated ability. Zacama is a naturalize or bolt on a stick and a finisher rolled into one. Additionally Zacama is an outlet for ramp decks even after it resolves. As a 9/9 with vigilance, trample and reach it serves as a defensive beater that can close the game naturally with three swings. Zacama is the perfect top end for any deck that ramps aggressively. Note that cards that appear in The List are not made legal in Standard if they were not legal before cards retain their usual legality for play in the various Magic formats.This deck is an evolution from my original Zacama, Primal Calamity Control List. We're always looking for new ways to enhance Set Boosters, so among those new cards from Magic's history is a special non-foil Rafiq of the Many featuring new art and the Streets of New Capenna golden age treatment! On average, one in eight Set Boosters can potentially have a Magic-themed Secret Lair x Stranger Things card!īut there's even more jazzing up The List this time. The overall distribution of The List cards in Set Boosters remains unchanged: they appear in the final card slot of Set Boosters about 25% of the time. Of those, 58 are from Magic's history that complement the narrative and mechanical themes of the set. What's more, to accommodate the Secret Lair x Stranger Things cards, The List for Streets of New Capenna has fewer cards-67 total.


(The artwork on cards featured in the Secret Lair drop remains unique to that product.) These feature art that is different from the Secret Lair drop but the cards are mechanically identical and count as the same card as found in the Secret Lair drop when building decks-you can use four in most cases, or just one if you're playing Commander. Now, The List includes Magic-themed versions of Secret Lair x Stranger Things cards. With each new set, a portion of these cards are replaced with cards that fit the latest set's mechanics and themes.īut this time, things are a little different-one might even say. These appear about 25% of the time in the last card slot of Set Boosters. The List usually consists of 300 cards picked from across Magic's history. Behind the Scenes of Streets of New Capenna's Stylish Booster Fun.Streets of New Capenna Product Overview.Just diving into the case here? For details on the new set, check out these articles covering all the facts you'll need to know for Streets of New Capenna: Muscled enforcers and five powerful families that run the city: Streets of New Capenna hits store shelves April 29, with Prerelease events kicking off at your local game store on April 22, and the MTG Arena and Magic Online releases following on April 28.
